NETFLIX AT LVL UP EXPO
- ClientNetflix
- Services
- IndustryMedia
- ProjectLVL UP EXPO
- LocationLos Angeles
2Heads and Netflix brought the fun to LVL UP EXPO
Inside the Netflix Funhouse: Where Fandom Took Over LVL UP
Netflix, one of the world’s leading streaming platforms, made a bold entrance at LVL UP EXPO Las Vegas’ premier anime, gaming, and pop culture convention. With thousands of passionate fans in attendance, Netflix teamed up with 2Heads to create an unforgettable immersive experience that celebrated some of its most iconic titles.
01
The Brief
Setting the Stage
Netflix are a global phenomenon, a brand credited for some of the most creative and genre-bending titles in recent years. With world-recognised content including Stranger Things and Squid Games, Netflix are expected to make noise wherever they go. For their first partnership with 2Heads, Netflix tasked the team to create an immersion for LVL UP EXPO 2025, Las Vegas that not only got people talking but also brought the fun.
Netflix are a global phenomenon, a brand credited for some of the most creative and genre-bending titles in recent years. With world-recognised content including Stranger Things and Squid Games, Netflix are expected to make noise wherever they go. For their first partnership with 2Heads, Netflix tasked the team to create an immersion for LVL UP EXPO 2025, Las Vegas that not only got people talking but also brought the fun.
Goals
- To be the most talked about ‘moment’ on convention floor
- To fuel fandom by referencing key titles Devil May Cry and Love, Death + Robots in a way that created real adrenalin for fans
- To generate viral reach on social media
- To create hype and sign-ups for the Bloodline: Rebel Moon and Squid Game: Unleashed games.
- Gain audience insights and explore potential for greater revenue generation
02
The Strategy
Fandom First
To kick off the Netflix relationship, 2Heads needed to bring their vision to life in a way that both intrigued and enchanted. The team designed and produced an immersive Funhouse that was next level in terms of fan experience.
To kick off the Netflix relationship, 2Heads needed to bring their vision to life in a way that both intrigued and enchanted. The team designed and produced an immersive Funhouse that was next level in terms of fan experience.
With extremely tight turnaround times of six and a half weeks from brief to production, the team’s ability to pivot within strict parameters was impressive. Limitations did not dampen ambition though, and the immersive IP-forward design of the Funhouse was crafted around key strategic principles agreed between Netflix & 2Heads:
- To be visually appealing & social forward. Every activation in the Funhouse was designed with social virality in mind – from the towering inflatable Young-Hee to the Piggy Bank jump cam, ensuring high visibility and content creation.
- To ensure the cross-IP experience was cohesive. The Funhouse needed to allow each title to own its zone while fitting cohesively under the Netflix brand shell, respecting sensitivities around IP mixing.
- To be considered Activation of the Show. To use creative storytelling, production quality, and continuous fan traffic to make the booth one of the most talked-about on the floor.
- To embrace a modular sustainable build concept. All components were designed to pack, ship, and reassemble efficiently, supporting Netflix’s request for repeat use at different events.
- To make talent optional. While LDR & Influencer talent can help drive attendance, the activation needed to stand strong on its own merits, generating interest through immersive environments, Brand Ambassador engagement, and game demos that didn’t rely on celebrity presence.
03The Concept
04
Solution
When the House Came to Life
The Netflix Funhouse at LVL UP was all about fuelling fandom and excitement. 2Heads designed and produced an immersive, IP-forward Funhouse that engaged fans at every touchpoint, from the adrenaline-filled Devil May Cry inflatable tunnel to the disorienting Love, Death + Robots mirror room and the wildly popular Squid Game foam pit finale. Daily lines formed before the show opened, and fan excitement was sustained through photo ops, talent meet & greets, and live gameplay, all of which created constant energy and visibility on the show floor.
The Netflix Funhouse at LVL UP was all about fuelling fandom and excitement. 2Heads designed and produced an immersive, IP-forward Funhouse that engaged fans at every touchpoint, from the adrenaline-filled Devil May Cry inflatable tunnel to the disorienting Love, Death + Robots mirror room and the wildly popular Squid Game foam pit finale. Daily lines formed before the show opened, and fan excitement was sustained through photo ops, talent meet & greets, and live gameplay, all of which created constant energy and visibility on the show floor.
With a focus on gaining audience insights for future events, tracked metrics included foot traffic (1,237 total attendees), dwell time, and interaction per activation e.g., 1,297 photos taken in the foam pit). Fan behaviour provided valuable takeaways, identifying which IPs drove engagement and how guests flowed through the space. From a retail insight point of view, the Rebel Moon: Bloodline gameplay encouraged beta sign-ups, helping Netflix test audience interest in gaming IPs while generating measurable digital engagement. Other successes included:
- “The Devil May Cry” Tunnel entry attracted consistently strong traffic. The internal obstacle course created a high-energy, immersive entry experience.
- The “Squid Games Piggy Bank” foam pit was the most photographed moment in the booth with 1,297 souvenir images taken and the pit jumps were considered the most memorable guest experience.
- The “Sakamoto Days” Target Range featured a Shooting Gallery that peaked at 60–70 guests/hour. The “Good Guys” photo op associated with the title was a top social moment and early consumer exposure supported future merch rollout.
- The ‘Netflix Games’ Meet and Greet moments brought incredible energy to the booth, with Brand Ambassadors supporting crowd flow while capturing candid interactions. From creator chats to spontaneous selfies, the meet & greets brought momentum to different parts of the day.
- With over 5,000 t-shirts given out, the giveaways helped the booth become go-to stop for coveted merch that attendees wore proudly throughout the show floor. The giveaways not only boosted visibility for Netflix titles but also fueled fan excitement and repeat visits. From limited drops to spontaneous handouts, the energy around each giveaway moment helped reinforce the booth’s buzz and sense of fun.
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